The nature of the project itself can help to determine a general neighbourhood for how the sound should feel - sweet or dissonant, cozy or jarring, etc. Where do you usually begin when creating a game's soundscape? Presently, my co-founder Jeff Tangsoc and I will soon be entering the 10th year of our own studio, Power Up Audio. I got an interview, which led to a short internship, which resulted in getting hired on for about 3 years. Then I emailed them again at 3 months, then 2 months, then 1 month, and then I called them at 2 weeks out. I studied music composition at Grant MacEwan in Edmonton, followed by a course in Audio Engineering in Vancouver, which led to my realizing how awesome audio design was - it was all about bringing visuals to life through sound, and I could still use plenty of the knowledge I’d acquired throughout my musical training.ĭuring my studies in audio engineering, I called up a game audio studio and notified them I’d be finished school in 6 months. Kevin Regamey: I trained in music my whole life (piano/trumpet), and after high school I thought I might get in to film scoring. Nintendo Life: How did you get into audio design?
The secret audiobook full how to#
Read on to find out all of Kevin's secrets and favourite noises in games, how to make audio for monsters, and what it's like to create sounds from scratch. Alongside four other talented sound designers - Craig Barnes, Jeff Tangsoc, Cole Verderber, and Joey Godard - Kevin has made noises and music for a huge variety of games, with credits including Celeste, Cadence of Hyrule, Darkest Dungeon, Super Meat Boy Forever, Subnautica: Below Zero, and Towerfall. With that in mind, we spoke to Kevin Regamey, Creative Director on the award-winning Vancouver-based game audio design team, Power Up Audio.
Our Nintendo Life Video Game Music Festival has largely focused on music so far, which makes sense - it's in the name - but we wanted to show our love and appreciation for the world of audio, too, which is intertwined with music in many ways. Audio design is an underrated part of a video game's soundscape, though you almost definitely have appreciated a particularly good noise at some point in your gaming career - whether it's the creak of a Resident Evil door or the sound of Sonic collecting a ring, audio design helps create the right mood for a game.